Difference between revisions of "Juveneel"
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| SPD = 1.70 | | SPD = 1.70 | ||
| DEF = 0.70 | | DEF = 0.70 | ||
− | | RES = | + | | RES = 1.10 |
| GROW = 1 | | GROW = 1 | ||
| color 1 = BEC6D1 | | color 1 = BEC6D1 |
Revision as of 20:35, 18 March 2022
<---047 TearHare
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Urs 049--->
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Juveneel | The Larval Sea-Monster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For anyone both brave and foolish enough to take a boat out into the wild oceans beyond Crown Island, those that escape the Epheal will find themselves floating within a thick atmosphere of mist that appears endless.
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Contents
Found at
- Reward for beating 8th Chief Tamer in Charity Kingdom
- Sepnal Ferry, (Deep Sea Fishing)
- Surfing
Move Learnset
Level | Move | Power | Type | Damage | Status |
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0 | Fin Slap | 3 | Will | Physical | N/A |
10 | Mite Bite | 2 | Unstable | Physical | Self: +10% HP |
22 | Swallow Power | N/A | Unstable | Magic | Self: +2 Synergy, -20% ATK |
40 | Smother | 6 | Malicious | Physical | Foe: -5% SPD |
In-game Sprites
Egg | Default | Brute | Relentless | Unstable | Malicious | Will |
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Juveneel AC
{{{name}}} | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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???
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How to transform
- Use Atomic Clock on Juveneel (Base form)
Move Learnset
Level | Move | Power | Type | Damage | Status |
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0 | Swipe | 3 | Relentless | Physical | N/A |
In-game Sprites
Default |
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In-Game Behaviors
- Juveneel AC is one of two transformation monsters with no type variants (The other being Dracoyle), only base Juveneel can be transformed. Because of this quirk in the transformation system, even Juveneel that have been bred back into its base form over the course of multiple generations lose their unique stats on transformation since all stats are re-calculated based upon the transformation's base stats and not the stats of the original monster with modifiers. To prevent the re-calculation of your stats, you should only use an Atomic Clock on first generation Juveneel.