Extended Breeding Guide
Continued from Breeding
TL;DR and FAQ
- How do I breed monsters?
- The barn west of your house on the Farm. The monsters you want to breed go in the two boxes at the bottom of the menu. You will need to play through the story a bit to unlock breeding.
- How do I know what offspring I’m getting?
- Without using custom genes, it will be the Species of the parent in the first box, and the Type of the one in the second.
- What moves will my bred monsters have/learn?
- Bred monsters know the moves that their parents know. They inherit all the moves they can from the primary parent first, then the secondary, until they have six moves. This means that if the primary parent has six moves, their offspring will always have those six moves. Offspring combine their parents’ level-up learnlists; if they would learn a move from both parents at the same level, the primary parent's move is selected.
- What does the crown icon mean on the party screen?
- It’s the generation of the monster. A gold crown with no number means that the monster is of 5th or further generation. Generation is simply a measure of how "purebred" your monster is; it has no effect on mechanics or gameplay.
- What happens when you breed a Brilliant (rainbow) Monster?
- It passes on a random palette from any monster in the game. You can use it to breed another Brilliant, but it’s the same odds as using a non-brilliant (1/1000).
- How do I make Custom Genes?
- The gene lab in Hewston. You gain access to Hewston once you've completed the Three Powers questline. Remember that if you save a gene to the first slot, it will overwrite the default breeding gene.
- What do the icons on the Custom Gene terminals mean?
- HP, Attack, Magic, Speed, Resistance, Defense, Species, Palette, Type, Growth Rate. The little purple one is for saving genes.
- How do I use Custom Genes?
- Select “Set Gene” from the breeding menu and hit the left and right arrow keys to cycle through. Remember that genes don’t “un-set,” so if you want to go back to normal breeding, you will have to set a gene with the standard formula or soft reset.
- How do I get a monster with a different type than its form?
- Set the monster whose Species and Type you want as the primary, and the Type of the Form you want as the secondary. Then set the primary monster to pass on type and species.
- I want to increase an existing monster’s stats! Do I need to rebreed it?
- Nope! Visit Appenton and head a little bit north of town to find a house where you can perform Isotope Therapy. This will allow you to increase the base stats of a monster without having to breed the stats onto a new offspring! You can read more about it below.
Net Stats vs. Base Stats
An important thing to remember when breeding is that monsters pass down their Base Stats, not their Total (or Net) Stats. You can view a monster’s Base Stats by pressing Tab on their status screen.
A monster’s base stats are multiplied by their Growth Rate to determine how many stat points they gain each level. The result of that multiplication is shown as the monster’s Total Stat.
Species, Form, and Type
Although Monster Crown has hundreds of possible monster appearances that could result from any given breeding, there is a quick and easy way to be able to predict exactly what your offspring will look like. Taking a quick glance at the in-game Notebook, you will notice that each monster entry has a series of tabs in the bottom right corner.
The blank tab represents the monster’s Base Form, or what it would look like when encountered naturally in the wild. The other tabs depicting the icon of each monster type is the monster’s Hybrid Form, or what the offspring would look like if that monster is set to pass on its species and bred with a monster of the tab’s indicated type. All of the tabs are grouped by the monster’s Species, which are the names you see on the list. In the example above, a Base Form Gyn is shown. It should be noted that when breeding two monsters of the same Species together, the offspring will always have the Base Form. The Notebook is also useful in that the greyed-out tabs indicate forms you haven’t seen yet, allowing you to pinpoint what you may want to try breeding next. Species whose full suite of forms you’ve seen will be marked with a gold crown.
The Gene Lab allows you to choose which parent passes on their Species and Type, however the offspring will always inherit the Form of whichever parent isn't passing on its Species. This allows you to mix and match Types and Forms with careful enough breeding. Let’s look at an example:
This monster is a Brute Form Nautlus, however it has Will type. It was made by breeding a Will-Type Nautlus as the Primary parent and a Brute-Type monster as the Secondary parent, while using a custom gene to inherit Species and Type from the Nautlus.
Although not exclusively a feature of breeding, Isotope Therapy is a good way to increase your available resources when it comes to breeding monsters with desirable base stats. While training your existing monsters or pacting with wild ones, you may have noticed that they will occasionally have or gain a small green star above their HP bar.
This star means that the monster is eligible to be treated with Isotope Therapy. The purpose of Isotope Therapy is to boost the stats of monsters who may have started to struggle against the stronger monsters you encounter at higher Tamer Levels, particularly wild-tamed monsters vs. monsters you’ve spent time transforming or breeding. This helps in many ways beyond just the individual monster; by using Isotope Therapy on every eligible monster you pact with, you increase the pool of high stats you have to work with. In order to get started treating monsters with Isotope Therapy, head north of Appenton and visit the house pictured below. The man inside will give you a small quest, after which he’ll grant you use of the feature. You have to speak to him each time you want to use Isotope Therapy on a monster, so get ready to make Appenton one of your travel hotspots.
Isotope Therapy also works on monsters that you’ve bred, meaning that you can breed monsters that qualify as soon as they’re born. Even if you breed a monster that doesn’t immediately qualify for Isotope Therapy, gaining Tamer Levels may cause it to qualify later down the line. In this way, you never have to abandon a monster due to its stats unless you want to completely change their distribution. Isotope Therapy does scale, however, so monsters with lower base stats will gain far more than monsters who are already relatively strong.
Additionally, monsters that are eligible for Isotope Therapy gain more the higher your Tamer Level is, with some monsters such as Primigon being able to double nearly all their stats via Isotope Therapy at the highest level. Because of this, it is highly advisable that you only use Isotope Therapy on monsters that you intend to use competitively at the highest possible Tamer Level and have your monster at the lowest possible level in order to maximise stat gains. If you are simply looking for a monster to carry you through the main story, however, you can take that monster back for another dose of Isotope Therapy for each new Tamer Level you acquire.
Isotope Therapy and Transformations
If you're looking to make monsters with the highest stats in the game, you'll need monsters capable of transforming. If you take a transformable monster to Isotope Therapy before transforming it, some of its stats will max out at 4.0 depending on the species. You can then use these monsters to breed others with 4.0 in a stat, however keep in mind that bred monsters have a Base Stat Total cap of around 21. If you breed a monster with this cap on, any stats that exceed 21 will be added together and subtracted from all stats in a manner similar to Isotope Therapy's stat boost. If you want to breed monsters with 4.0 in every stat, you will have to go into Settings and turn on Uncap Power.
Crowns and Generations
When looking at your monsters in the party menu, you might have noticed that they have a little crown icon next to their health bar.
The number on the crown indicates the Generation of a monster, and serves as an estimate of the number of cross-breedings it took to get that monster. A gold crown with a white outline indicates that a monster is of the 5th generation or beyond. Like real genealogy, the Generation of a monster is not perfectly linear. Breeding two 1st generation monsters will produce a 2nd generation monster, but so would breeding a 1st generation monster with a 3rd generation. Think of it as a measure of how close your monster is to being “purebred.” Generation favors the Primary parent, so if you are trying to breed a low-generation monster from higher-generation parents, be sure to have the lower of the parents be the Primary.
Transformations and Breeding
Monsters that have been permanently transformed using their corresponding items interact with breeding in different ways depending on their species and in-game lore. Some can only produce their transformed Hybrid Forms through breeding, while others breed the original Base or Hybrid Form that the monster would have before transformation (and must therefore have another transformation item used on the offspring). Transformed monsters can pass on their new suite of base stats, often allowing you to put unusually high numbers on monsters incapable of transforming.
Currently, transformations work according to this table:
|Produce Untransformed Hybrids that Can’t be Transformed||Produce Untransformed Hybrids that Can be Transformed||Must be Bred For Transformed Hybrids|
|Dracoyle, Juveneel, Cobreo, Plumo||Apo, Gorgem, Jungro, Ambigu||Laz*, Darwhol, Epheal, Ix, Igrawn, Domigon, Madis, Chuk, Walerus, Libird, Hermes, Raptor (BD and BS), Staglus, Canite, Glutovi, Frigidile, Hooclaw, Trove|
- You can try using a Super Gro on an untransformed Laz Hybrid. You will regret it. You monster.
Tips and Tricks
Once you’ve gotten the hang of Monster Crown’s base mechanics and are looking for a little more to make your monsters really impressive, you may want to start looking into breeding for optimal stats and battle strategies. This is where the game’s mechanics become challenging, as it requires you to know what you want before you start breeding. Do you want a bulky monster that can take hits and build synergy for the rest of your team, or something fast and hard-hitting to mow through your biggest threats? Maybe you want a monster to disrupt Synergy tactics or inflict status conditions, taking advantage of priority moves and buffs/debuffs?
You need to decide your monster’s specialization before breeding, because you have a limited pool of points to distribute across stats for a specialized build. All monsters have a base stat total of 21.0 when breeding, including their base HP value and growth rate. How those points are distributed creates specialization; a monster with a 1.4 growth rate, 3.6 base HP, and 3.0 in every stat may be decent at everything, but it is easily outclassed by a physically-oriented monster with 4.0 in Attack, Defense, and Resistance and 3.0 in Speed with the same growth rate and 4.6 base HP.
Another thing to keep in mind is that if, at any point during breeding, a monster’s stats exceed the 21.0 cap, their stats will receive a sort of inverse Isotope Therapy, wherein the excess points are subtracted equally across their stats, potentially weakening the monster a fair amount. There are two approaches one could take to avoid this happening; which one you choose comes down to personal preference.
It was mentioned earlier that using a Super Gro on an untransformed Laz hybrid is a bad idea, but in this case the resulting monster (known as Spore) will serve as the catalyst for all your competitive breeding needs. Because it has 0.00 in every stat but HP, and a measly 0.01 there, it serves as a clean slate for breeding. You can either breed your best stats and growth rate onto six Spores to serve as templates for all further breeding, or breed the exact stat spread and movelist you desire onto one Spore to be transferred to the monster you’re currently working on. With either method, you’ll need the Hewston Gene Lab to make sure you’re only passing down the stats you want to work with.
If you’ve beaten the main story already, another monster that could help you with your competitive build is Tardigen. When used as the secondary parent, Tardigen is able to make a carbon copy of a monster. When used as the primary parent, however, its anti-piracy protocols do not breed another Tardigen, but instead a copy of the secondary parent with zeroed-out stats similar to Spore. Using this method, you can breed the monster you want without worrying about stats, focusing on getting the appearance and movelist that you want. Once you have that, you can make a zeroed-out clone and take it to the Fusion Lab in Hewston and fuse in the stats you want one (or a few) at a time. This has the added benefit of reducing box clutter, and works with both the tan Tardigen and its spiny, dark brown Viral variant.
Overworld Sprite Swapping
Ever feel like a monster’s Hybrid Form would feel so much better if it had a different overworld sprite? Let’s take Unstable Form Gyn for example. Below is its battle sprite, next to Gyn’s default overworld sprite.
Doesn’t quite have the same look since the wings are attached to the body, does it? Fortunately, there’s another Base Form monster that has wings that are attached to its body: Romninoct. This is that Gyn Hybrid’s overworld sprite:
The only way to swap out a monster’s overworld sprite is to breed it using the Alternate Gene. This gene is unlocked by pressing F7 in the overworld once you have breeding unlocked, and occupies slot 2 of your saved genes slot.
Note: The Alternate gene is only available on the PC version of Monster Crown.
As you can see, it also changes how other traits are inherited, but the important thing is that the Species now comes from the Secondary parent. Thus, offspring of monsters produced with the Alternate gene will have the battle sprite of the Secondary parent’s Species, but the overworld sprite of the Primary Parent. Note that this does not work with transformed monsters; their overworld sprites are locked to their own Species, and transforming a sprite-swapped monster will return its sprite to the correct Species.